Wednesday, 10 February 2016

Unreal Research - Maps

When researching into maps already provided or in development for the new Unreal Tournament, I went in expecting predominantly Sci-fi/industrial maps with a few outliers of different theme. When I came to look, it seems that there is a dominance of maps based in Castles. 12 of the maps on the official site appear to be modelled after castles of some kind, with Sci-fi/industrial being second with around 10. Outside of that there are a few based on rock/natural formations, with the rest of the maps in early blockout or placeholder graphics stages, meaning the theme was hard to determine.

I also researched which maps were the most popular with the community. Two classic maps were repeatedly mentioned: Facing Worlds and Deck. I noticed that these were being updated and re-imagined for the new release of Unreal Tournament, meaning there is clearly a demand for old school style maps.

https://wiki.unrealengine.com/Levels_(Unreal_Tournament)

While a popular map, the main complaint about Facing Worlds was sniper domination, so I should take this into account when creating my map.

I feel like if I could capture this same feeling as the old maps with a new map, fixing the flaws of the old ones I could be on to a winner.

http://www.pcgamer.com/on-the-level-facing-worlds-unreal-tournament/



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