Tuesday, 2 February 2016

Five kinds of listening

As a game designer, the main skill required is the ability to listen. The reason you need to be able to listen is to have the ability to gather information from many sources, and apply this to create a better final product.

Listen to the Team

Gather information about your team's skills and each member's strengths and weaknesses. With this information you can assign jobs accordingly and create a more efficient project. The team's opinions also matter.

Listen to the Audience

Research and engage your game's target audience. Find out what they like and dislike about similar products and use this to shape the game and innovate.

Listen to the Game

As a game designer, it is your job to know the game inside out. Know what parts are working out as expected and fine tune what isn't. As a designer you are expected to manage the project as a whole. All parts are ultimately your responsibility.

Listen to the Client

The client is the one with the money, the person who pays your wage. The ultimate aim is to make this person pleased with the product you are producing, otherwise you don't get paid. You need to know exactly what they are expecting, and sometimes this can be difficult.

Listen to Yourself

Listen to the little idea sparks, constantly build on things you see, things you experience. The more you expand on what you know and the more you think outside the box, the better and more creative your ideas can be.

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