Friday, 19 February 2016

Map Conception - Prototype development 2


After thinking on my first prototype for the map, I felt the pathing was quite linear, so the next step was to mix it up a bit.

My first iteration on this map design was to create an offset, so that there was more choice for the player and that it wasn't as easy for each team to see where players would go.


The straight corridors I felt were quite boring and linear, plus it was too open to long range weapons dominating, which would make the CTF gameplay quite frustrating on both attack and return.


I added insets into the walls to allow player to take cover when advancing or retreating, but also still left long range play viable if players exposed themselves.

I will return to developing the map later.

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