Tuesday, 23 February 2016
Map Conception - Prototype development 4
At this point I thought I was finished with my design concepting, but I couldn't help feeling there was something needed, just a little tweak.
I felt the central area, the circle, was being neglected, like it was just a route through instead of being like a meeting point or where the battle could turn.
I talked to one of my friends, who played a lot of UT99 and has been a long time fan of the Unreal franchise, to get his opinion on my map design.
Overall he liked the layout and thought it could be a fun map if developed further. He liked the elements I had taken from the popular old-school maps.
We talked about what could be changed and the feeling I was having about the central room. We finally agreed that all that was really needed was some vertical gameplay and something to fight over.
For my final map revision, I removed the middle pillar and added one of the ramp elements.
Again, I was planning on putting an item in the centre to bait players into using the area. My friend said it would be good if on this central point there was a large health pack in CTF, so that flag carriers would have something to keep them going on a flag run, the risk being that other players would know they might go here, or placing the UDamage here in DM so the players would fight over it.
I am pretty confident this will be my last revision as I am due to present my work to the class in a few days.
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