The rule of the loop is quite simply the iteration and progression of an idea into a fully formed product.
It is the cycle of 'test and improve'. Make a change, test it, make another change, test it again, and so on until it is as good as it can be.
The most important questions when doing this kind of iteration are:
How can I make every loop count?
How can I loop as fast as possible?
The Informal Loop:
1. Think of an idea.
2. Try it out.
3. Keep changing it and testing it until it seems good enough.
But we can make it better and more formal see below.
The Formal Loop:
1. State the problem.
2. Brainstorm some possible solutions.
3. Choose a solution.
4. List the risks of using that solution.
5. Build prototypes to mitigate the risks.
6. Test the prototypes. If they are good enough, stop.
7. State the new problems you are trying to solve, and go to step 2.
How this relates to our map brief is creating our blockouts, having a playtest, changing some things, seeing how it affects the gameplay and the feel.
This can also relate to art assets. creating initial placeholders, then getting more defined details before reaching the final object after several visual passes.
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