Unit 75 - Computer Game Design Techniques

Monday, 15 February 2016

Map Design Techniques

On the college VLE, we were given some resources to research map design.

http://www.gamasutra.com/view/feature/195069/deathmatch_map_design_the_.php

https://www.youtube.com/watch?v=y5zZ2hj5tJ4

The main important things of a map are flow, balance and the rule of 8.

The rule of 8 is that the flow should always be made up of the number 8, no matter how abstract the shape.
Posted by Unknown at 23:04
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Blog Archive

  • ▼  2016 (33)
    • ►  March (9)
    • ▼  February (24)
      • Map Conception - Prototype development 4
      • Map Conception - Prototype development 3
      • Map Conception - Prototype development 2
      • Map Conception - Prototype development 1
      • Idea - Filters and Key Questions
      • Rule of the Loop
      • Map Design Techniques
      • Demographics
      • CyberMall Map - Mood Board Conclusion
      • SWOT Analysis
      • Mood Boards
      • Problem Statement
      • What is a Game? 10 Questions
      • 4 Basic Elements of a Game
      • Mind Maps
      • Unreal Research - Maps
      • Unreal Research - Experience
      • Unreal Marketplace
      • Unreal Research - Game and Engine History
      • Psychology, Anthropology and Design
      • Five kinds of listening
      • The role of a Game Designer
      • Game Design Process - Stages of Development
      • Unit 75 Brief and Time Management plan
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